Computational Thinking with Lightbot
- MUHAMMAD HAIQAL NAJMI BIN ZULKARNAIN .

- Jan 29, 2021
- 1 min read
Updated: Mar 7, 2022
During the first semester of session of 2020/2021, I have joined a workshop called Computational Thinking with Lightbot. It was organized by SIG Imagine Cup UKM for the Kem Komputeran event. My role in this program was as the leader of Protocol committee. This program purpose was to expose computational thinking and basic programming in a form of a puzzle game called Lightbot. It was done using Microsoft Teams. The event was focused on primary students. Tasks that I have done was managed the program tentative for the event and workshop, recruit and trained the facilitators about Lightbot game, prepare the slide about Lightbot activity for the presentation and create a manual guideline slide that consists of answer scheme for every level in the Lightbot game.
The event was held on 28 December 2020. The LMCK subject related to this activity are LMCK 2811 (Sosial dan Kebertanggungjawaban) and LMCK 1621 (Etika dan Profesional).


















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